Darts 101

So you've never been in a league before, and now you're here...now what?

Maybe you saw the flyer. Maybe you got the slip of paper with your change at your local watering hole. Perhaps a friend told you about playing in a league. Nonetheless, here you are, wondering what is the next step. Hopefully this will help answer some of the questions you may encounter.

Whether you are a casual player or curious about getting into a league, there are many things available to enhance your experience, and help you determine your level of involvement. .

Apprehension over joining a league is understandable. The main factors are time, cost, and finding other people to play with. Wondering where your skill level fits into all this is also a factor.

Here's how we do our best to address the issues at hand...

Time - Match times are normally kept to around 2 hours, League play features formats with up to 15 games, yet they can be finished within a reasonable time.

Cost - Our travelling leagues feature a party, prizes, trophies, and cash back to all teams for $10-$14 per week , including the cost of games. In houseleagues where the house is handling the payouts can run a little less per week.

Finding people - Our goal is to create a community of darters, teams with interchangeable parts so people can find teams to play on. If you have your own squad, great. If not, we'll do our best to find someone that you can play with. we recommend taking a night out before league starts to meet a few people, see if it's a good fit before submitting a registration.

Skill level - This is a big question, it's also the easiest. Doubles leagues have several levels to start you in a group of others who are either new like you, or at an ability level that fits. Quite simply, it would be an ideal situation to have many new players all at the same time. Singles leagues also have levels, but do not run as frequently.

On our homepage, you will see all the leagues that have signups in progress. The images for each league will link you to a Profile Page, so you can view some preliminary info.

All players must submit a valid email address and phone number. We also recommend friending us on Facebook to make sure you are in the loop. Facebook, if anything, does provide easy communication within a group. Captains Packs are digital, and the info you need to get started will be sent by email. This information will also be posted on the site under your league's page.

It is highly recommended that captains put the contact info from the captain's list on their phones. It is your responsibility as captain to be able to contact an opposing captain in the event of a delay or postponement. It is also the captain's responsibility to disseminate any necessary information to the other players on the team.

Once you decide what league you are interested in, and you have your team together, you need to find a location to shoot out of. You can check out the location list, which can be found by going to LEAGUE INFO > PARTICIPATING BARS using the menu above. While you are at it, check to see if a league meeting has been scheduled so you can meet the other Captains, drop off your signup sheet, ask questions, and turn in any necessary fees.

Usual start up time is about two weeks after the league meeting. Sometimes we get an uneven amount of teams that sign up, which may add an additional week or two to find a team to round out the field. Remember...BYEs are bad!

The schedule is always posted online prior to league start. Captains get an e-mail, text, or phone call from the league to let them know where their first week pairing will be. To avoid any surprises, it is recommended that you make sure your team will be ready to act on 24-48 hour notice for the first match. Keep their numbers handy so you can contact them. Let your players know that the league can start any week after the meeting, and to make arrangements to be ready to play. There is no bigger headache at the beginning of the season then to have people give the excuse they can't play because they made other plans because they didn't know when they were starting. Tell your team members to keep their schedules open to be ready to play on league night once we are ready to go.

Your first league night has arrived. You know where you need to be, and when...now what? If you are home the first week, make a point to text the opposing Captain to know when to expect them to arrive. Log in instructions for league play are available online, and include a video tutorial to help you. New teams are customarily paired with experienced teams the first week to help show you how to log in to the boards for league play.

Format - Formats can vary depending on the league. Open means all players play with no handicaps (scratch). Hcap means all players play with a handicap derived from their average. Team Cap means there is a limit to the Combined Player Ratingss of all Regular players on the team. New players will play scratch the first week, and their handicap will kick in the week after. Players already in the ESD database will have their historical average to start.

League Time - All leagues start at 7:00 pm unless otherwise noted.

Reg Fee/Dues - Registration fees, and dues are the responsibility of the team member, and team captain. The registration fee is paid either at the league meeting time noted above, or during the first week of league play. Dues are paid each week by the players rostered as regular players. Dues are owed regardless of attendance, or use of a sub by the regular rostered players.

League Length - League length is based on the number of teams, and the number of rotations played. For example, 8 teams require 7 weeks to play one rotation.

There is more information available here on our website in the Tutorials/FAQ section...

How to log in to league play on your dartboard - Link to video here
How to read standings, and what they mean. - Link to page here
How ranking is calculated.
How to manually update your dartboard. - Link to page here.
What is expected of Captains, and Players. Link to page here